{"id":6944,"title":"Stephen Beck\u0027s Direct Video Synthesizer in Pioneers of Electronic Art","kind":"biblio","url":"https://www.videohistoryproject.org/steven-becks-direct-video-synthesizer-pioneers-electronic-art","version":"44d8932beb79a79737f5e0d42f578c88663ef96b14647a71399a16977639ebe8","modified":"2026-09-13T21:51:46.8327198+00:00","credits":[{"role":"Author","name":"David Dunn"}],"authorKeys":["Dunn, David"],"subjects":["Tools"],"metadata":[{"label":"Contributors","value":"Dunn,David","url":null},{"label":"Date","value":"1992","url":null},{"label":"Other tool designers","value":"Beck,Stephen","url":null},{"label":"Tool","value":"Beck Direct Video Synthesizer, Video Weaver","url":null}],"citations":{"page":"\u0022Stephen Beck\u0027s Direct Video Synthesizer in Pioneers of Electronic Art.\u0022 Video History Project, Experimental Television Center, 2026. https://www.videohistoryproject.org/steven-becks-direct-video-synthesizer-pioneers-electronic-art.","publication":"Dunn, David. Stephen Beck\u0027s Direct Video Synthesizer in Pioneers of Electronic Art. 1992.","risUrl":"https://www.videohistoryproject.org/citation/6944.ris"},"links":[{"label":"https://monoskop.org/images/1/11/Dunn_David_ed_Pioneers_of_Electronic_Art.pdf","url":"https://monoskop.org/images/1/11/Dunn_David_ed_Pioneers_of_Electronic_Art.pdf","relationship":"record body link","contentType":null}],"sections":[{"name":"body","source":"VHP record body","generated":false,"characters":13877}],"content":{"section":"body","source":"VHP record body","generated":false,"text":"https://monoskop.org/images/1/11/Dunn_David_ed_Pioneers_of_Electronic_Art.pdf \u0022I went to school at the University of Illinois and was very fortunate to find the experimental music studio in Champagne/Urbana. They were looking for somebody to wire things together and I got the job. The University of Illinois was a very happening place in the late sixties because of Lejaren Hiller, Herbert Brun and a technical guy named James Beauchamp who was actually an electrical engineer. That was in 1968. We had one of the first Moog synthesizers and we had built something called the Harmonic Tone Generator. Sal Martirano was one of the most progressive and daring of the music faculty and was very kind to all of the students who showed any interest at all. He\u0027d invite them into his home and we\u0027d sit around and have discussions and play music. I admired him immensely because he took it upon himself in his middle age to learn electronics, circuit theory, and digital logic in order to progress his art. At the time there was a lot of experimentation with consciousness altering substances such as cannabis, LSD-25, mescaline and shamanic rituals. We\u0027d get together to chant and induce visions and hallucinations. This all fascinated me because for as long as I could remember I\u0027d always seen lots of images when I closed my eyes which I later learned were called phosphenes and hypnagogic, hypnopompic, eidetic imagery. I started to design conceptual circuits that would go beyond the oscilloscope and vector display. My perception at that time was that here was this incredible technology of color television, which I understood thoroughly at the technical level, which just cried out to be used for some higher purpose. There was also at that time a tremendous amount of resistance against the war in Vietnam. All of us were in danger of being drafted and we were protesting. There was this incredible opposition to what I saw as technological genocide. Here was this technology and people hated it because it was so destructive and at the same time, that technology was being used to go to space. That was the positive manifestation of that technology. I was studying electrical engineering and I was kind of an apologist or promoter of that positive aspect of technology. I always wanted to make something beautiful out of television as my premise. I was making oscilloscope movies in the electronic music studio and Ron Namath filmed some of them. Sal Martirano saw what I was doing and he was really enthusiastic and he asked me to start performing with him. I would go to his house with other students and we\u0027d design gates and digital circuits and try to wire them up. It was this huge construction with thousands of patchwires. I arrived at KQED in August of 1970 and immediately started ordering equipment to build a synthesizer. I met Richard Felciano and we started collaborating on some studies using the Buchla Synthesizer and my machine. I had designed my voltage range inputs to be compatible with the Buchla Synthesizer thinking, I\u0027ll go look Buchla up and maybe we can team up and make something. I started to produce imagery and also it was my first opportunity to work with videotape.\u0022 DIRECT VIDEO SYNTHESIZER (ZERO AND ONE) The first Beck video synthesizer was later called Direct Video Zero. Direct Video #0 (DV #0) was an expansion of Beck\u0027s Illinois experiments, consisting of a modified color television set, with modulation sources driving the color CRT\u0027s red, green and blue electron guns. Colors were formed from oscillators and audio signals combined with external analog mixers. The modulation sources were pulled from a Buchla Electronic Music synthesizer to visualize sound. These color images were named \u0022Direct Video\u0022 by Brice Howard, director of NCET. The difficulty of using audio that \u0022sounds good\u0022 to form an image that \u0022looks good\u0022 was problematic in DV #0. The most interesting images were found from sound sources which were harmonically related to the vertical field rate (60 HZ) and/or the horizontal rate (15,750 KHZ), frequencies not common to audio synthesizers. The search for dedicated sources of video patterns, and a grant from the National Endowment for the Arts in 1971 evolved into the Direct Video Instrument One (DV #1). The central element of DV #1 to generate the \u0022direct video\u0022 image was called by Beck a \u0022voltage to position converter\u0022. The converter was loosely based upon a \u0022wipe generator\u0022 of a conventional video switcher. The wipe generator consists of a horizontal and vertical locked ramp generator locked to the horizontal and vertical sync. The ramps are compared against \u0022wipe voltages\u0022 from knobs to determine the size and position of a switching signal that appears to \u0022wipe\u0022 one image over another. The wipe circuitry was modified, replacing the knobs with voltage control of its operation. An input voltage changes the size and/or position of the waveforms triggered by the comparison point along the horizontal or vertical axis. DV #1 modularized this converter, then added an edge extracting \u0022Outliner\u0022 that was wired to binary logic gates. The combined signals were patched into multiple color voltages summed together to feed an RGB to NTSC Color Encoder. The use of the NTSC encoder replaced \u0022driving the guns\u0022 of the CRT in DV#0, and enabled the results to be recorded on video tape. DV #1 was constructed in a rack mount chassis with two rows of modules and patch cables formed from 1/8\u0022 mini-phono plug cables. The modules include: Two dual axis joystick controls A Horizontal and Vertical Ramp generator A H or V phase-locked voltage controlled oscillator generating a triangle and square wave output. Non-linear waveshaping was later added. Eight Voltage to Position Converters - switch selected on H or V, to generate rectangular pulses. These pulses are controlled in position and width under voltage control. Output of these modules are gated together in the binary \u0022geometric region processor\u0022. An array of binary functions called an \u0022octal geometric region processor.\u0022 A collection of eight digital functions of two signals: A and B, A or B, A EXOR B, are used to combine the rectangular pulses formed by the Voltage to Position Converter modules. A Video Outliner called a \u0022geometric unit generator\u0022 generates lines and points. The outliner has a horizontal edge extractor formed through delay of the video signal, and \u0022EXOR-ed\u0022 with itself. The extracted left and right edges is selected to pick off the leading or trailing edges of the image. These horizontally derived edges trigger a 1-8 line \u0022monostable\u0022 to form a rough approximation of vertical edge. A Dual Video Processor - with gain and a \u0022threshold control\u0022, to \u0022core\u0022 out, and truncate video signals below a certain level. The processor can alternately be used as a level converter to translate audio signals to DV# 1 levels. This concession allows camera images to enter the direct video data path. One Quad Mixer module - with 11 input patch connectors. Four front panel thumbwheel switches assign the patched signals from the pattern generators to one of the four color channels labeled A,B,C and D. Each of the four channels has a \u0022gate\u0022 input to \u0022turn-to-black\u0022 or turn off the signal with a video speed control voltage. Switch #0 is connected to a flat color field, switch #9 and #10 are hard-wired for the two external camera inputs of the Dual Processor. Each of the four channels has a low pass filter to smear the image, called a \u0022texture generator\u0022 and can be set to either a horizontal or vertical time constant. Each of the four outputs drive a master level control which wires over to the Color Chord modules. Four Color Chord modules - These modules superimpose the Quad Mixer output into triplets of red, green and blue levels which drive amplifiers with non-inverting and inverting inputs. Each module is controlled by its own set of six knobs, the superposition of the signals appearing as \u0022color chords\u0022. Three knobs are assigned to the non-inverting Red, Green and Blue amplifiers, and three other knobs to the inverting or \u0022negative\u0022 side of these differential output amplifiers. The amplifier outputs are DC restored then passed along for final output to the RGB to NTSC Encoder. A 3M NTSC color encoder and Telemation NTSC color sync generator develops the timing and final video output for DV #1. A simultaneous monochrome and color video output are available. VIDEO WEAVER The Video Weaver is a digital pattern generator involving a string of counters and a Random Access Memory (RAM) to hold and later retrieve a stored pattern. It can be viewed as an electronic loom, having a vertical warp and a horizontal weft. The pattern is programmed into the memory then \u0022woven\u0022 onto the screen by a set of phase shifting counters that slide and shift their count sequence in time to the video raster. A cursor is available to write in the pattern, while various phasing and counter direction parameters are used to offset the scanning order of the resulting video pattern. It differs from a strict frame buffer design in that the counters that read the memory are not locked into a static scanning order, but drift and wrap-around as the raster progresses. The 1K by 1 bit static RAM memory stores patterns that are entered in an orderly or randomized sequence, with data locations pointed to by a \u0022write cursor\u0022. The cursor is a Point or \u0022cross-hair\u0022 that is locked horizontally and vertically, with a pushbutton that enables the entry of data. Timing, sync and the output colorizer were borrowed from the DV# 1. The cursor timing was pulled from the Voltage-to-Position-Converter, and adjusted with a joystick. Later design of a digital cursor allowed for stable, and repeatable positioning. A set of three \u0022cascaded\u0022 4 bit counters are arranged so that a first counter (C) feeds a second (B), which feeds a third (A). The end counter (A) is clocked at the subcarrier rate and loaded from the second counter (B) at each horizontal sync pulse. The second counter advances at the horizontal rate and is loaded from the first counter (C) every vertical interval. Each of the three counters has its clock input routed through a clock divider. The output of these two end counters (A and B) form an 8 bit address to access the pattern stored in memory. The front counter counts an elapsed frame count and controls the speed of the pattern. Four banks of patterns are stored in the pattern memory. This sequence of wrapping address counters causes a pattern of harmonic rich images. The use of the subcarrier as a horizontal clock generates a staggering line position adding texture to the image. The pattern memory output, along with selected memory address bits, are combined and converted into a composite color video signal in the DV# 1, using the Quad mixer and Color Chord modules. The Weaver was used as an image source for video tapes made by Beck, while his experiments in pattern storage and display formed the basis for his later design work in video games. VIDEO WEAVER II The video weaver was \u0022reincarnated\u0022 in 1992 specially for the Ars Electronica \u0022Pioneers of Electronic Art\u0022 exhibition. The reincarnation implements the original 1974 digital design within two ASIC chips that replace the 60 original 7400 series TTL logic chips. The functionality is the same. The new Video Weaver implementation utilizes PLCA chips, programmable logic cell arrays, to include all counters and logic within a single CMOS gate array of 3000 gates. The user control and interaction is via manual switches and patching. (Engineering of the new LCA is by Stephen Beck, with the assistance of Kevin Fischer and Dave Barr. Additional assembly by Bob Vanegas.) A few words from Woody Vasulka: In the summer of 1971, we went to San Francisco on an invitation from Paul Kaufman. The days were cold and we often drove over the bay to Mount Diablo to warm our bones. The National Center for Experiments in Television was in a state of disintegrati","offset":0,"nextOffset":12000,"totalCharacters":13877,"complete":false},"rightsUrl":"https://www.videohistoryproject.org/terms-service"}