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Computer Graphics as a Way of Life

Abstract

"Civilization and its requisite overhead have neatly brought us away from real-time interactions." "Computer graphics, especially in a media production environment, must be highly people-oriented. This paper attempts to develop the two essential components for a people-oriented computer system - habitability and environment, using the educational media production laboratory known as the Circle Graphics Habitat as the example."
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Thomas A. DeFanti; Daniel J. Sandin; Theodor Nelson. Computer Graphics as a Way of Life. unpublished. .

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From the Experimental Television Center archive

ETC1178

"Civilization and its requisite overhead have neatly brought us away from real-time interactions." "Computer graphics, especially in a media production environment, must be highly people-oriented. This paper attempts to develop the two essential components for a people-oriented computer system - habitability and environment, using the educational media production laboratory known as the Circle Graphics Habitat as the example."

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Last modified 22 June 2011