Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach collaboration in new media art studies and practice.OLIVER GRAUIntroduction - MediaArtHistoriesRUDOLF ARNHEIMThe Coming and Going of ImagesI Origins: Evolution Versus RevolutionPETER WEIBELIt is Forbidden Not to Touch: Some Remarks on the (Forgotten Parts of the) History of Interactivity and VirtualityEDWARD SHANKENHistoricizing Art and Technology: Forging a Method and Firing a CanonERKKI HUHTAMOTwin-Touch-Test-Redux: Media Archeological Approach to Art, Interactivity, and TactilityDIETER DANIELSDuchamp: Interface: Turing: A Hypothetical Encounter Between the Bachelor Machine and the Universal MachineOLIVER GRAURemember the Phantasmagoria! Illusion Politics of the 18th Century and its Multimedial AfterlifeGUNALAN NADARAJANIslamic Automation: A Reading of Al-Jazari's The Book of Knowledge of Ingenious Mechanical Devices (1206)II Machine-Media-ExhibitionEDMOND COUCHOTThe Automatization of Figurative Techniques: Towards the Autonomous ImageANDREAS BROECKMANNImage, Process, Performance, Machine: Aspects of an Aesthetics of the MachinicRYSZARD W. KLUSZCZYNSKIFrom Film to Interactive Art: Transformation in Media ArtLOUISE POISSANTThe Passage from Material to InterfaceCHRISTIANE PAULThe Myth of Immateriality: Presenting and Preserving New MediaIII Pop Meets ScienceMACHIKO KUSAHARADevice Art: A New Approach in Understanding Japanese Contemporary Media ArtRON BURNETTProjecting MindsLEV MANOVICHAbstraction and ComplexityTIMOTHY LENOIRMaking Studies in New Media CriticalIV Image ScienceFELICE FRANKELImage, Meaning, and DiscoveryW. J. T. MITCHELThere are No Visual MediaSEAN CUBITTProjection: Vanishing and BecomingDOUGLAS KAHNBetween a Bach and a Hard Place: Productive Contraint in Early Computer ArtsBARBARA MARIA STAFFORDPicturing Uncertainty: From Representation to Mental Representation
Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach collaboration in new media art studies and practice.OLIVER GRAUIntroduction - MediaArtHistoriesRUDOLF ARNHEIMThe Coming and Going of ImagesI Origins: Evolution Versus RevolutionPETER WEIBELIt is Forbidden Not to Touch: Some Remarks on the (Forgotten Parts of the) History of Interactivity and VirtualityEDWARD SHANKENHistoricizing Art and Technology: Forging a Method and Firing a CanonERKKI HUHTAMOTwin-Touch-Test-Redux: Media Archeological Approach to Art, Interactivity, and TactilityDIETER DANIELSDuchamp: Interface: Turing: A Hypothetical Encounter Between the Bachelor Machine and the Universal MachineOLIVER GRAURemember the Phantasmagoria! Illusion Politics of the 18th Century and its Multimedial AfterlifeGUNALAN NADARAJANIslamic Automation: A Reading of Al-Jazari's The Book of Knowledge of Ingenious Mechanical Devices (1206)II Machine-Media-ExhibitionEDMOND COUCHOTThe Automatization of Figurative Techniques: Towards the Autonomous ImageANDREAS BROECKMANNImage, Process, Performance, Machine: Aspects of an Aesthetics of the MachinicRYSZARD W. KLUSZCZYNSKIFrom Film to Interactive Art: Transformation in Media ArtLOUISE POISSANTThe Passage from Material to InterfaceCHRISTIANE PAULThe Myth of Immateriality: Presenting and Preserving New MediaIII Pop Meets ScienceMACHIKO KUSAHARADevice Art: A New Approach in Understanding Japanese Contemporary Media ArtRON BURNETTProjecting MindsLEV MANOVICHAbstraction and ComplexityTIMOTHY LENOIRMaking Studies in New Media CriticalIV Image ScienceFELICE FRANKELImage, Meaning, and DiscoveryW. J. T. MITCHELThere are No Visual MediaSEAN CUBITTProjection: Vanishing and BecomingDOUGLAS KAHNBetween a Bach and a Hard Place: Productive Contraint in Early Computer ArtsBARBARA MARIA STAFFORDPicturing Uncertainty: From Representation to Mental Representation
traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art. Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from i…
a sweeping survey of the impact of video and digital technologies on visual culture and artistic practice and examines the revolutionary changes taking place in the role of the artist as social communicator. It recounts the involvement of those artists who pioneered early use of electronic mediums i…
Traces the development of technology in art from the Industrial Revolution, through the early 20th century, to Europe after the War. Section of the 60s and work in the US, uses of computers and television/video. Experiments in Art and Technology, Center for Advanced Visual Studies, Raindance, Videof…
https://escholarship.org/uc/item/2565799jOur aim in nurturing cross-pollination between the Rose Goldsen Archive of New Media Art andthe Tinker Factory is to move between the creative and research worlds in new media arts,and to continue to forge innovative, groundbreaking initiatives that will expa…